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; STRENGTH EVENTS
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;
; USAGE:
;
; Basic structure for a strength event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
;      0 = Event fires whenever all fields are satisfied for any game type
;      1 = Event fires whenever all fields are satisfied, for AI games only, and only on the Axis AI turn
;      2 = Event fires whenever all fields are satisfied, for AI games only, and only on the Allied AI turn
;      3 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Axis AI or on the Allied Multiplayer turns
;      4 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Allied AI or on the Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID that will be owner of strength event
; #FLAG_ID= Flag ID that will be shown in the popup for this event
; #SEASON_FLAG= Season flag can be used to limit event to a particular season
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
;                      number of Axis/Allied unit ranges as specified by 'alignment' flag
;                      Format: x,y [min_range, max_range] [min_units, max_units] [alignment] [aligned_country_id]
; #MAP_POSITION= Map positions that will be the source of strength/morale loss for units of 'alignment' in range
;                Format: x,y [min_range, max_range] [min_strength_loss, max_strength_loss] [min_morale_adjustment, max_morale_adjustment] [alignment] [aligned_country_id]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Triggering of the strength event will be dependant on #DATE and the applicable #SEASON_FLAG.
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #CONDITION_POSITION can be set. Distance or range checks will be based on the 
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Axis or Allied country as
; determined by the alignment flag.
; Each #CONDITION_POSITION line will be read using OR logic.
;
; More than one #MAP_POSITION can be set. Distance or range checks will be based on the
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Axis or Allied country as
; determined by the alignment flag.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for #SEASON_FLAG and not season names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #Albania= 3
; #Algeria= 4
; #Baltic States= 8
; #Belgium= 10
; #Bulgaria= 19
; #Canada= 21
; #Denmark= 31
; #Egypt= 36
; #Finland= 39
; #France= 40
; #Germany= 45
; #Greece= 46
; #Hungary= 52
; #Iraq= 56
; #Ireland= 57
; #Italy= 59
; #Libya= 63
; #Luxembourg= 65
; #Morocco= 70
; #Netherlands= 73
; #Norway= 78
; #Palestine= 79
; #Persia= 82
; #Poland= 85
; #Portugal= 87
; #Romania= 93
; #Saudi Arabia= 95
; #Spain= 99
; #Sweden= 103
; #Syria= 105
; #Trans-Jordan= 109
; #Tunisia= 110
; #Turkey= 111
; #Britain= 112
; #United States= 115
; #Russia= 116
; #Vichy France= 118
; #Yugoslavia= 120
;
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; SEASON FLAG REFERENCE VALUES
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;
; ALL_SEASONS= 0
; SPRING= 1
; SUMMER= 2
; FALL= 3
; WINTER= 4
;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
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;
; AXIS= 1
; ALLIED= 2
;
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; Russian Winter Reduces Strength - Normal
{ 
#NAME= Russian Winter (1941)
#POPUP= Russian Winter Strikes
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 7[1,90]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#FLAG_ID= 116
#SEASON_FLAG= 4
#DATE= 1941/12/01
#VARIABLE_CONDITION= 116 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#MAP_POSITION= 140,8 [5,5] [0,2] [0,0] [1] [0]
#MAP_POSITION= 142,11 [5,5] [1,2] [1,2] [1] [0]
#MAP_POSITION= 142,16 [5,5] [1,2] [1,2] [1] [0]
#MAP_POSITION= 146,16 [5,5] [1,2] [1,2] [1] [0]
#MAP_POSITION= 146,23 [5,5] [1,2] [1,2] [1] [0]
#MAP_POSITION= 152,15 [5,5] [1,2] [1,2] [1] [0]
#MAP_POSITION= 152,24 [5,5] [1,2] [1,2] [1] [0]
#MAP_POSITION= 155,21 [5,5] [1,2] [1,2] [1] [0]
#MAP_POSITION= 164,25 [5,5] [1,2] [1,2] [1] [0]
#MAP_POSITION= 159,13 [5,5] [1,2] [1,2] [1] [0]
}

; Russian Winter Reduces Strength - VARIANT
{ 
#NAME= VARIANT - Russian Winter (1941)
#POPUP= VARIANT - Russian Winter Strikes. Improved German planning!
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 7[91,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#FLAG_ID= 116
#SEASON_FLAG= 4
#DATE= 1941/12/01
#VARIABLE_CONDITION= 116 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#MAP_POSITION= 140,8 [5,5] [0,1] [0,0] [1] [0]
#MAP_POSITION= 142,11 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 142,16 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 146,16 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 146,23 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 152,15 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 152,24 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 155,21 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 164,25 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 159,13 [5,5] [0,2] [0,2] [1] [0]
}

; Russian Winter Reduces Strength - Normal
{ 
#NAME= Russian Winter (1942)
#POPUP= Russian Winter Strikes Again!
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 10
#COUNTRY_ID= 116
#FLAG_ID= 116
#SEASON_FLAG= 4
#DATE= 1942/12/01
#VARIABLE_CONDITION= 116 [2] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#MAP_POSITION= 140,8 [5,5] [0,1] [0,0] [1] [0]
#MAP_POSITION= 142,11 [5,5] [0,1] [0,1] [1] [0]
#MAP_POSITION= 142,16 [5,5] [0,1] [0,1] [1] [0]
#MAP_POSITION= 146,16 [5,5] [0,1] [0,1] [1] [0]
#MAP_POSITION= 146,23 [5,5] [0,1] [0,1] [1] [0]
#MAP_POSITION= 152,15 [5,5] [0,1] [0,1] [1] [0]
#MAP_POSITION= 152,24 [5,5] [0,1] [0,1] [1] [0]
#MAP_POSITION= 155,21 [5,5] [0,1] [0,1] [1] [0]
#MAP_POSITION= 164,25 [5,5] [0,1] [0,1] [1] [0]
#MAP_POSITION= 159,13 [5,5] [0,1] [0,1] [1] [0]
}

; Axis Supply Shortages
; Excessive German units (5+) in Tobruk-Alexandria corridor
{ 
#NAME= Excessive German Units In North Africa 
#POPUP= Excessive German Units In North Africa
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 75
#COUNTRY_ID= 112
#FLAG_ID= 112
#SEASON_FLAG= 0
#DATE= 1940/01/01
#VARIABLE_CONDITION= 36 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#CONDITION_POSITION= 143,54 [4,4] [5,5] [1] [45]
#MAP_POSITION= 148,54 [8,8] [0,1] [0,1] [1] [45]
}

; Axis Supply Shortages
{ 
#NAME= Axis Supply Shortages (1942)
#POPUP= Severe Axis Supply Shortages In North Africa
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 25
#COUNTRY_ID= 112
#FLAG_ID= 112
#SEASON_FLAG= 2
#DATE= 1942/01/01
#VARIABLE_CONDITION= 36 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set Condition Position, Allied unit in Malta
#CONDITION_POSITION= 122,48 [0,0] [1,1] [2] [0]
#MAP_POSITION= 121,52 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 126,55 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 132,53 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 138,53 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 150,55 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 92,47 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 106,45 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 117,45 [5,5] [0,2] [0,2] [1] [0]
}

; Axis Supply Shortages
{ 
#NAME= Axis Supply Shortages (1943)
#POPUP= Severe Axis Supply Shortages In North Africa
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 35
#COUNTRY_ID= 112
#FLAG_ID= 112
#SEASON_FLAG= 0
#DATE= 1943/01/01
#VARIABLE_CONDITION= 36 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set Condition Position, Allied unit in Malta
#CONDITION_POSITION= 122,48 [0,0] [1,1] [2] [0]
#MAP_POSITION= 121,52 [5,5] [1,3] [1,3] [1] [0]
#MAP_POSITION= 126,55 [5,5] [1,3] [1,3] [1] [0]
#MAP_POSITION= 132,53 [5,5] [1,3] [1,3] [1] [0]
#MAP_POSITION= 138,53 [5,5] [1,3] [1,3] [1] [0]
#MAP_POSITION= 150,55 [5,5] [1,3] [1,3] [1] [0]
#MAP_POSITION= 117,45 [5,5] [1,3] [1,3] [1] [0]
#MAP_POSITION= 106,45 [5,5] [1,3] [1,3] [1] [0]
#MAP_POSITION= 92,47 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 106,45 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 117,45 [5,5] [0,2] [0,2] [1] [0]
}

; Axis Supply Shortages
{ 
#NAME= Continuous Axis Supply Shortages (1943) (Italy Surrendered)
#POPUP= Severe Axis Supply Shortages In North Africa
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 50
#COUNTRY_ID= 112
#FLAG_ID= 112
#SEASON_FLAG= 0
#DATE= 1943/01/01
#VARIABLE_CONDITION= 36 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [1]
; Set Condition Position, Allied unit in Malta
#CONDITION_POSITION= 122,48 [0,0] [1,1] [2] [0]
#MAP_POSITION= 121,52 [5,5] [1,3] [1,3] [1] [0]
#MAP_POSITION= 126,55 [5,5] [1,3] [1,3] [1] [0]
#MAP_POSITION= 132,53 [5,5] [1,3] [1,3] [1] [0]
#MAP_POSITION= 138,53 [5,5] [1,3] [1,3] [1] [0]
#MAP_POSITION= 150,55 [5,5] [1,3] [1,3] [1] [0]
#MAP_POSITION= 117,45 [5,5] [1,3] [1,3] [1] [0]
#MAP_POSITION= 106,45 [5,5] [1,3] [1,3] [1] [0]
#MAP_POSITION= 92,47 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 106,45 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 117,45 [5,5] [0,2] [0,2] [1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED AI EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; Axis Supply Shortages
{ 
#NAME= Severe Axis Supply Shortages In Middle East (1942)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 25
#COUNTRY_ID= 112
#FLAG_ID= 112
#SEASON_FLAG= 2
#DATE= 1942/01/01
#VARIABLE_CONDITION= 36 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#MAP_POSITION= 157,47 [5,5] [0,2] [0,2] [1] [0]
#MAP_POSITION= 167,47 [5,5] [0,2] [0,2] [1] [0]
}

; Axis Supply Shortages
{ 
#NAME= Continuous Axis Supply Shortages In Middle East (1943)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#FLAG_ID= 112
#SEASON_FLAG= 2
#DATE= 1943/01/01
#VARIABLE_CONDITION= 36 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#MAP_POSITION= 157,47 [5,5] [1,3] [1,3] [1] [0]
#MAP_POSITION= 167,47 [5,5] [1,3] [1,3] [1] [0]
}

; Axis Supply Shortages
{ 
#NAME= Continuous Axis Supply Shortages (1943) (Invasion of Italy)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#FLAG_ID= 112
#SEASON_FLAG= 0
#DATE= 1943/01/01
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Event triggers with Allied landings in Sicily
#CONDITION_POSITION= 124,44 [3,3] [1,1] [2] [0]
#CONDITION_POSITION= 124,46 [3,3] [1,1] [2] [0]
#MAP_POSITION= 124,44 [3,3] [1,3] [1,3] [1] [0]
#MAP_POSITION= 124,46 [3,3] [1,3] [1,3] [1] [0]
}

; Axis Supply Shortages
{ 
#NAME= Continuous Axis Supply Shortages (1944) (Invasion of France)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#FLAG_ID= 115
#SEASON_FLAG= 0
#DATE= 1944/01/01
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Event triggers with Allied landings in Normandy
#CONDITION_POSITION= 102,26 [3,3] [1,1] [2] [0]
#CONDITION_POSITION= 101,26 [3,3] [1,1] [2] [0]
#MAP_POSITION= 102,26 [3,3] [1,3] [1,3] [1] [0]
#MAP_POSITION= 101,26 [3,3] [1,3] [1,3] [1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS AI EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; Allied Supply Shortages
{ 
#NAME= Continuous Allied Supply Shortages (1939) (Invasion of Poland)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#FLAG_ID= 112
#SEASON_FLAG= 0
#DATE= 1939/09/01
#VARIABLE_CONDITION= 85 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Event triggers with Axis unit occupying Warsaw
#CONDITION_POSITION= 131,21 [0,0] [1,1] [1] [0]
#MAP_POSITION= 131,21 [3,3] [1,3] [1,3] [2] [0]
#MAP_POSITION= 131,24 [3,3] [1,3] [1,3] [2] [0]
#MAP_POSITION= 137,25 [3,3] [1,3] [1,3] [2] [0]
}

; Allied Supply Shortages
{ 
#NAME= Continuous Allied Supply Shortages (1940) (Invasion of France)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#FLAG_ID= 112
#SEASON_FLAG= 0
#DATE= 1940/01/01
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Event triggers with Axis unit occupying Paris
#CONDITION_POSITION= 109,26 [0,0] [1,1] [1] [0]
#MAP_POSITION= 109,26 [3,3] [1,3] [1,3] [2] [0]
#MAP_POSITION= 113,27 [3,3] [1,3] [1,3] [2] [0]
#MAP_POSITION= 112,31 [3,3] [1,3] [1,3] [2] [0]
#MAP_POSITION= 112,35 [3,3] [1,3] [1,3] [2] [0]
}

; Allied Supply Shortages
{ 
#NAME= Continuous Allied Supply Shortages (1940) (Invasion of Yugoslavia)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#FLAG_ID= 112
#SEASON_FLAG= 0
#DATE= 1941/01/01
#VARIABLE_CONDITION= 120 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Event triggers with Axis unit occupying Belgrade
#CONDITION_POSITION= 131,32 [0,0] [1,1] [1] [0]
#MAP_POSITION= 131,32 [3,3] [1,3] [1,3] [2] [0]
#MAP_POSITION= 129,34 [3,3] [1,3] [1,3] [2] [0]
}

; Allied Supply Shortages
{ 
#NAME= Continuous Allied Supply Shortages (1941) (Invasion of Greece)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#FLAG_ID= 112
#SEASON_FLAG= 0
#DATE= 1941/01/01
#VARIABLE_CONDITION= 46 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Event triggers with Axis units approaching Athens
#CONDITION_POSITION= 137,43 [1,2] [1,1] [1] [0]
#MAP_POSITION= 137,43 [3,3] [1,3] [1,3] [2] [0]
#MAP_POSITION= 137,39 [3,3] [1,3] [1,3] [2] [0]
}
